Peter Wyse, head of publishing at Xbox Game Studios, said the studio is making diversity and inclusion central to its plans for Microsoft’s gaming future, highlighting both representation in games and broader access through cloud technology.
Wyse pointed to recent projects that reflect those priorities, citing Tell Me Why as an example of a title that embodies the studio’s commitment to LGBTQIA+ representation and mental health awareness. “We’re very proud of that game,” he said in an interview. “It speaks to our values around LGBTQIA+ representation, mental health awareness and much more.”

Partnerships and recruitment aimed at underrepresented groups
According to Wyse, Xbox’s inclusion efforts extend beyond game content into recruitment and mentorship. He described a nonprofit collaboration between Microsoft and Gameheads to create a mentoring and guidance program targeting minority and low-income youth aged 15 to 25 who want to enter the games industry.
Cloud gaming as an inclusion strategy
Wyse also discussed inclusion in technological terms, arguing that cloud gaming can reduce dependence on traditional console-based business models and expand access. He said Xbox aims to move “toward games on any device a player has available,” viewing cloud play as a key part of the company’s mission to connect three billion players.
Wyse expressed particular enthusiasm for delivering high-fidelity games on smartphones, calling that capability a goal he continues to pursue. He framed the three-billion figure as inclusive of players across platforms—console, PC and mobile alike.


