The Game Awards 2024 delivered a night of major reveals and one unexpected winner, highlighting ten games that captured attention with new trailers, franchise returns and bold original ideas presented during the ceremony hosted by Geoff Keighley.
Project Century: period drama and street brawls
Ryu Ga Gotoku Studio unveiled Project Century, a provisional title set in Japan in 1915. The trailer shows a protagonist engaging in street-style combat reminiscent of Sleeping Dogs, combined with martial arts mechanics and environmental interaction.
The studio framed the narrative around the social tensions of the period. No release date was announced, but Project Century was positioned as a major upcoming effort from the team behind the Like a Dragon and Judgment series.
Turok Origins revives dinosaur combat with co-op

Saber Interactive announced Turok Origins, bringing back the franchise’s dinosaur-hunting action with cooperative features. The teaser emphasized intense action, massive bosses and a combat system designed to blend nostalgia with modern pacing.
Details about the story remain limited, though the game will include dinosaur-DNA suits that grant characters unique powers.
Ninja Gaiden Ragebound merges retro art with frantic action
A collaboration between The Game Kitchen and Dotemu produced Ninja Gaiden Ragebound, which combines frenetic action with pixel art visuals. The protagonist, Kenji Mozu, battles demons after the veil between worlds is broken.
The developers described gameplay as a balance of tactical precision and high-speed combat, evoking NES-era classics while introducing fresh challenges for contemporary players.
Split Fiction brings literary themes to split-screen co-op

Director Josef Fares presented Split Fiction, a new cooperative split-screen game in which two writers are transported into the worlds of their books. Each character has evolving, distinct abilities tied to their creative choices.
The concept leans into Fares’s cooperative pedigree from It Takes Two and A Way Out, applying a more literary premise to player collaboration and progression.
Okami sequel teases a familiar spirit and new visuals

A sequel to Okami surfaced as one of the evening’s most emotional reveals. The teaser shows Amaterasu restoring life to a darkened world, and the involvement of Hideki Kamiya was noted as a sign that the original’s spirit will be preserved.
While the title lacks an official name and release date, the sequence’s art direction and promised mechanics aim to appeal to both longtime fans and new players.
Onimusha: The Way of the Sword returns to Edo-era conflict

Capcom announced Onimusha: The Way of the Sword, returning the series to a samurai-centered narrative. Set during the Edo period, the game follows a samurai wielding the Oni Gauntlet as he confronts the demon Genma to defend Kyoto.
The project blends classic franchise elements with updated graphics and refined combat systems intended to deliver an immersive experience for veteran fans and newcomers alike.
Project Robot hints at Ueda’s signature scale and emotion

Fumito Ueda introduced Project Robot, showing a young figure scaling a giant robot in a desolate landscape. The teaser suggested themes of isolation and overcoming vast obstacles, in line with Ueda’s previous works such as Shadow of the Colossus and The Last Guardian.
Few specifics were provided, but the reveal emphasized emotional scope and grand-scale encounters typical of the director’s games.
Intergalactic: The Heretic Prophet — Naughty Dog’s new IP
Naughty Dog unveiled Intergalactic: The Heretic Prophet, a new IP influenced by retrofuturist aesthetics. The game casts players as a bounty hunter navigating a wide, dangerous universe, combining cinematic storytelling with sci-fi combat systems.
The studio hinted at high production values and narrative ambition, positioning the title among its narrative-driven catalog.
The Witcher 4 confirms Ciri as protagonist
CD Projekt Red provided additional details on The Witcher 4, confirming that Ciri will take center stage as the game’s protagonist. The trailer showcased striking environments and advanced visuals, generating anticipation despite the absence of a release window.
This announcement positioned The Witcher 4 as one of the most awaited titles after the showcase.
Astro Bot named Game of the Year

The show’s biggest surprise came when Astro Bot was awarded Game of the Year. The Japan Studio-developed title prevailed over a competitive field, earning praise for creativity, innovative mechanics and charm.
Many observers expected Black Myth: Wukong to win, but Astro Bot captured the jury’s vote and secured the ceremony’s top honor.
Nomination scope and event role
The Game Awards 2024 featured 96 nominees across categories that include games, actors, teams and derivative products, spanning awards such as Best Game, Best Direction and Best Independent Game, in addition to technical and artistic prizes.
Across announcements and honors, the event reinforced its role as a major showcase for industry reveals and recognition, presenting both franchise revivals and original projects that drew significant attention during the ceremony.


